Monday 3 October 2016

Film Review: Don't Breathe (that's the name of the film, not an instruction...)


They call it ‘mumblegore’, apparently.  Taking some facets of the largely dull ‘mumblecore’ movement (naturalism, un-cinematic, a focus on the mundane) and applying them to the more insalubrious, supernatural and downright nasty aspects of life, it’s much more interesting than watching young, unemployed New Yorkers argue.  Like any good movement, people will rarely make a film to deliberately fit into it, and the aesthetic criteria at work are a little more vague than the more obvious movements; say, film noir, or the frat comedies of the early 00s.  With a focus on real situations, naturalistic acting and atmosphere over arterial spills, the ‘gore’ part of the name is often more pun than it is particularity.

The movement has produced some cracking films so far, with the likes of The Babadook, In Fear, Creep (not the one set on the subway), Kill List and It Follows all bringing interesting new ideas to the table at a time when mainstream horrors are deliberate throwbacks like Insidious and The Conjuring.  Fede Alvarez’ Don’t Breathe is a worthy addition to the canon, offering a great concept (amateur burglars bite off more than they can chew when they target a blind but resourceful war vet), jumps, almost constant tension, and some moments of genuine unpleasantness.  It also has a post-crash Michigan setting where the urban decay adds so much to the atmosphere and sense of isolation and desperation.

It starts badly.  We meet the three thieves mid-robbery in a scene which establishes the characters, all of whom are either flirting with or balls-deep inside cliché.  Daniel Zovatto’s Money (yes, he’s really called that) is all baggy pants, cornrows, expletive-spewing bravado.  If nobody else in the film had wanted to kill him, I would have done it.  Rocky (Jane Levy) is his girlfriend: horrible home life (abusive mum with swastika-tattoo boyfriend) but a little sister to save, she wants one last job to set her up for leaving it all behind.  Dylan Minnette’s Alex has a crush on her and facilitates the jobs while chickening out every few minutes.  For 20-odd minutes, I was getting both annoyed and bored at the same time.

I should have had more faith.  From the second their mark, played by an impressively cut Stephen Lang, sits up in bed and fixes a blind stare on Money as he creeps around the room, Don’t Breathe is a tension machine.  The predator is blind, so the burglars quickly become acutely aware of the sounds they make.  This careful manipulation of one sense is inspired.  The recent Lights Out tried to do it with, well, light, and it worked until the film started reading from the Third Act Textbook.  Don’t Breathe just plain works.  As soon as you think you’re heading for a seen-it-before climax, it throws a curveball made from a turkey baster and sample jar (yes, really). Any sympathies you might have had are rapidly questioned.

Alvarez exerts a demonic control over the audience, showing you details you’ll need to refer to later (a hammer, a padlocked room, a hidden gun, a crawl space between floors), evoking sympathy for Lang’s unnamed character before making him both terrifying and repulsive.  It’s largely set within one house and Alvarez by turns gives characters reason to leave, go back in, and then traps them within when they want to escape.  By this time, he’s done enough to make you like the characters just enough to give a sense of threat.

His hidden weapon is Lang.  A damaged combat vet and victim of personal tragedy, we know he’s sitting on a cash fortune and find out a lot more as matters unfold.  Lang’s performance, almost wordless for much of the film, is believable and complex.  You believe he has both the skill and motivation to kill; his blindness is played well, being both hindrance and advantageous to him as well as a nifty plot device; and when he does speak his voice sounds like a jagged chasm.  As monsters go, you begin to feel for him as well as being scared that he’d choke you to death for looking at his dog.

Alas, the third act does throw in the odd horror cliché, namely the to-be-expected sequences where previously hapless characters suddenly find A-Team levels of resourcefulness when the story suits them.  This doesn’t really spoil anything, though, and the final denouement is satisfyingly downbeat and low-key, the end leaving a chill without dangling the obligatory sequel threads.


It’s hard to make an effective horror these days. No other genre succumbs to the weight of expectation so much; a disadvantage when the purpose is to shock and surprise.  More so than the found footage and torture porn sub-genres, the loose tropes of the mumblegore movement are more a canvas than a set of formulae. Don’t Breathe, while not as masterpiece, is a fine picture on that canvas.  But painted in blood. By a blind guy.

No comments:

Post a Comment